Anti-Aliasing is a term used lots when selling graphics
cards, but what exactly is Anti-Aliasing? They look deeper in to the reasoning
behind Anti-Aliasing & why they require it in the first place. There is
varying types of anti-aliasing producing different results & different
levels of performance hit.
More about Anti-Aliasing
AA is a process of fooling the eye that a jagged edge is
smooth. Anti-Aliasing is often referred in games & on graphics cards. In
games the chance to smooth edges of the images goes a long way to making a
realistic 3D picture on the screen. Keep in mind though that AA does not
actually smooth any edges of images it merely fools the eye. Like plenty of
things they are only designed to be lovely. In the event you cannot tell the
difference then that is fine. Let’s take a glance at the example below to
demonstrate the effects of AA.
The letter on the left is a blown up letter "a"
with no anti-aliasing. The letter on the right has had anti-aliasing applied to
it. In this blown up form it looks like it’s fundamentally blurred but in the
event that they reduce the size down to a more standard size you might even see
the difference.
Now look closely at the letters. You can still tell that the
letter of the left is jagged but the letter on the right looks a lot smoother
& less blurry than the example above. Keep in mind I have only shrunk the
picture down back to normal size & have not altered anything else to the
picture at all. So as you can see, AA brings a way more pleasing picture to the
eye. Something like what comes out of a high class printer than what you can be
used to seeing when on a computer screen.
What are Jagged Edges?
Jagged edges are cause by limitations in a computer screen;
whether that is a CRT or LCD screen it’s all the same. Monitors are capable of
producing ideal straight lines either horizontally or vertically, but when it
comes to diagonal lines of any angle your monitor is unable to producing a line
without some jagged edge. This is because your screen is made up of pixels in a
grid formation. When you draw a diagonal line on a computer screen it is to
cross several grid lines, because pixels generate blocks of color diagonal
lines displace these blocks slightly causing jagged edges, Check out the
following example to see what happens on your screen.
This is a graphic on a grid of how they would draw a
diagonal line on a grid. As you can to receive a straight line they must cross
over the grid lines. Here is a graphic of how a computer would draw the
same line.
As you can see the line is jagged. This is because the grid squares are pixels & half a pixel cannot be color & half the other. The pixel is red or white in this case. And this is how the line looks like when AA is activated:
Newer monitors are combating the issue themselves by
decreasing the dot pitch. Dot pitch is the space between pixels. The closer the
pixels the less jagged to lines appear. However while this can decrease the
effects it cannot solve them.
Continued at part 2, stay tuned!
0 komentar:
Posting Komentar